Learning through Video Games: Benefits, Challenges, and Perspectives
- Aug 22
- 2 min
The Risks of Gamification in Adult Learning and Workplaces
- Aug 22
- 2 min
The Impact of Gamification on Digital Inclusion for Adults in Education
- Aug 20
- 2 min
The Positive Effects of Gamification on the Brain
- Aug 20
- 3 min
Innovative Approaches to Adult Education: The Role of Gamification in Enhancing Digital Literacy and Inclusivity
- Jul 30
- 2 min
Empowering Educators and Marginalized Adults ThroughStorytelling: A European Initiative
- Jul 25
- 3 min
How ‘Stories 4 Empowerment’ affects the future of critical thinking
- Jul 3
- 2 min
Between enriching necessity and linguistic contamination
- Jun 13
- 2 min
Bringing Diversity to Light: How "Stories 4 Empowerment" fosters social inclusion
- Jun 6
- 2 min
Navigating the digital era - the digiwell project and it impact on adults' digital resilience and well-being
- Apr 19
- 3 min
Why do we need stories 4 empowerment?
- Mar 18
- 3 min
Digital safety in the senior age group: Recommendations for safe and secure use.
- Mar 15
- 2 min
Connecting generations: The importance of young people in teaching technology to seniors.
- Feb 8
- 3 min
Digital relations.
- Feb 7
- 3 min
Green Programs in Restaurants: A Sustainable Solution for a Greener Future.